![]() Evasion / Dodge now additionally lowers threat by a moderate amount and lasts one second longer.Note that all of this is subject to change. Here are some of the balance changes you can expect from 7.1.1. We’d love to hear your thoughts and feedback on our direction, as we appreciated all your contributions to 7.1. One is for Advanced Prototype / Tactics Powertechs and the other is for Madness / Balance Sorcerers / Sages.ħ.1.1 will not be available on PTS, but you can see a list of tentative changes below. We are also introducing two new Tacticals for 7.1.1 to replace old Tactical items that were removed with 7.0. ![]() We continue to strive for making every combat style viable while retaining what makes it unique. While these may seem to be small adjustments, we feel these changes will bring them more in line with other classes.įinally, we have continued to adjust our DPS (damage per second) balance across multiple combat styles for 7.1.1, with the intention to narrow the gap between the top and bottom DPS classes. In addition to balance changes across healers, we’ve also improved some survivability in a few classes. Our goal with this change is to equalize healer HPS across all combat styles while retaining their individual class identity. Operatives, while their healing is being brought down in some cases, are being brought up in others. In many cases, we’ve adjusted their HPS (heal per second) output to be higher, as we noticed they weren’t reaching our internal targets. ![]() This includes changes to every healer with Operatives / Scoundrel, Mercenaries / Commandos, and Sorcerers / Sages in the form of balance adjustments, passive mod redesigns, and QoL improvements. We’ve taken a lot of your feedback and applied that to the changes we are making in 7.1.1. With 7.1.1, we are mostly focused on healer balance and various QoL (quality of life) improvements across the classes. I’ve spoken of our post 7.0 balance plan in the past, and if you are curious about that and our philosophy going forward with regards to balance, you can find that here. ![]() I wanted to share with you some upcoming balance changes planned for 7.1.1 (Jackie mentioned it in this thread). Chris here again, Gameplay Designer on SWTOR.
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